Fortnite 7.20 content update has come out now. Epic Games has confirmed the same and stated that their battle royale sensation will be receiving a new Sniper Shootout Limited Time Mode (LTM), a Sneaky Snowman item, and performance fixes that will prevent frame rate slowdowns during building. The update is live currently in Fortnite and has no downtime. A new community page has been created known as “Omega Pyramid” in the Fortnite’s Creative Mode showcase and will be known as The Block. The Sneaky Snowman drops in stacks of five and come with a maximum stack size of 10 which can be found in floor loot, chests, and supply llamas.
LTM patch notes-
- Summary: in this limited time mode, players can battle using scoped weapons only
- Suppressed Sniper Rifles added.
- Legendary Scoped Pistols added to Supply Drops.
- Floor Loot spawners reduced by 50 percent.
- Reviving “Down But Not Out” teammates in Duos and Squads was deactivated.
- Profile Stats (K/D and Wins) are being tracked in this mode.
In the past, reports from Nielsen’s Superdata claimed that the game had made $2.4 billion in 2018. This is the first time that such a revenue data has been seen for Fortnite for an entire year. Superdata claimed that Fortnite is the highest selling game of 2018 as well as the highest earning free-to-play title, moving past the likes of Red Dead Redemption 2 and Call of Duty: Black Ops 4. These are all speculations and Epic Games itself hasn’t released any revenue details regarding any of their games.
It is essential to note that Fortnite has been made available on every platform, i.e Android, iOS, PS4, Xbox One, Nintendo Switch, and PC. This has ensured that it has a higher chance of monetization in comparison to other titles. This is, however, lesser than the alleged $3 billion in profit which was reported earlier this month.
The report read- “Free-to-play titles have taken over 80 percent of digital games revenue in 2018 but the premium games have performed better in the Western markets, Asian mobile games have helped the region in earning about 62 percent of global free-to-play revenue, whereas North America and Europe have generated 80 percent of premium games revenue.”