The leading B2B supplier of internet gambling software, services and content, GAN, has published its performance results for the second quarter of 2019 and the numbers are more than favourable, compared to the same period last year.
All indicators mark considerable increase on previous year
GAN’s quarterly report reveals Gross operator revenue, Active player-days and Average revenue per active player-day. The results for Q2 of 2019 turned out to be vastly positive with all indicators showing a major increase on Q2 of 2018.
Gross operator revenue, which includes gross revenues from simulated gaming, real money regulated gaming and real money regulated sports betting, totalled at $54.8 million, which is incredible 128.3% more than the year before. Quarter-over-quarter the number changed by -7.3%.
Active player-days were reported to be 4.8 million, representing a year-over-year increase of 52% and quarter-over-quarter decline of -9.9%. Average revenue per active player-day went up 50.39% compared with the previous year and 2.86% compared with the previous quarter.
The growth owes to the company’s strategy as well as the developments in the US legislation
The CEO of GAN, Dermot Smurfit, was delighted by the results. He praised the effectiveness of the company’s strategy and expressed optimistic view for the future.
In reaction to the outcome of the Q2 report, he said:
“The extraordinary year on year growth rate experienced in Q2 reinforces our confidence in the U.S. strategy executed on by GAN following the repeal of PASPA, as well as our Platform technology’s ability to scale to meet the needs of our diverse clients. The rapid rate at which States continued to legalize Internet gambling in Q2 continues to validate our confidence in the U.S. market opportunity and the seasonality in Q2 was both anticipated and exaggerated by U.S. Internet sports betting.”