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Hard Rock Launches The Game Plan Challenge Education Program

Hard Rock and EduNEtwork Partners launched an education program that will instruct the teens how to play video games safely. Since video gaming has been known to have various side-effects at youngsters, two entities developed a campaign that will teach the teens more about the positive side of gaming. Also, it will show them how to play games reasonably. The statistic says that more than 90% of kids in the U.S. are playing some kind of video games today.

“By helping high school-aged students understand all aspects of social gaming – the good parts and the risks – we want to teach the importance of planning and managing play,” said Dr. Jeffery Derevensky, Director of McGill University’s International Centre for Youth Gambling Problems and High-risk Behaviours.

Hard Rock is not alone in this project. Together with EduNetwork Partners and Florida Council on Compulsive Gambling, they created the Game Plan Challenge to help the kids and instruct them about gaming. The goal of this campaign is to explore the positive aspects of gaming, to cultivate safe habits, and to learn about potential risks.

We want students to have fun with the Game Plan Challenge,” said Paul Pellizzari, Vice President of Global Social Responsibility for Hard Rock International. “And, we want them to speak to and inspire each other about the games they play and love while understanding what happens when problems develop, and what to do about it.”

The Game Plan Challenge was launched on October 29th, 2019 and it is open to all U.S. students 13-18 years of age.

Source:https://europeangaming.eu/portal/latest-news/2019/11/06/58085/hard-rock-introduces-the-game-plan-challenge/

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Aleksandar Krstic

Aleksandar Krstic

A bachelor of journalism, he spent most of the time of his ongoing career as a custom content creator. Experienced in reporting and information gathering, after finishing his contract in a local news agency, Aleksandar began writing for clients outside his native country. Fluent in English, he wrote various types of content, his work ranging from affiliate articles to news reports and creative stories. Aleksandar spent most of his time writing extensively on a myriad of topics, including history, science, technology, esports, culture (both traditional and modern) and arts.

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