Home » Proprietary Audience Network Created by Super League Gaming for Gamers and Esports Fans

Proprietary Audience Network Created by Super League Gaming for Gamers and Esports Fans


In gaming news, a proprietary audience network consisting of expanded content and creator-centric digital properties, has been created by Super League Gaming (NasdaqCM: SLGG).

This leading gamers community and content platform connects competitive members of all skill levels through live streaming, video-on-demand and various digital and social content brands, including esports experiences. In fact, the company has over 850,000 registered followers. As a result, it generates more than fifteen million video views and 40 million impressions each month.

Great Player Experience

Among its many benefits, Super League exalts positive and inclusive gameplay and the promotion of good sportsmanship and team building. They use their distinct technology to engage players in a variety of physical and digital experiences.

It is all about top-tier games in a variety of locations where plays enter the esports arena to compete and socialize. In essence, it has become an amateur gaming lifestyle.

Super League knows when to ratchet up the competition for avid gamers and how to attract audiences with elite amateur broadcasts on YouTube and SuperLeagueTV’s Twitch.

Super League relishes providing gamers with what they need to stay creative while playing. They offer gameplay highlights, live-streamed esports competitions, original lifestyle series and custom-designed digital gameplay environments.

They hope their faithful audience with keep watching and engaging. According to Ann Hand, CEO, the player community has grown, forcing them to focus on what fans crave.

“Through strategic acquisitions and creative content programming, we have assembled an enviable collection of digital and social channels that reach a broad and passionate user base, which is now available as a media platform.”

With an emphasis on live esports events, Super League reaches 35 markets across the US. You can access their offerings at PC gaming centers, Topgolf restaurants, movie theaters, restaurants and entertainment venues and more.

An exclusive e national city-vs-city amateur esports tournament features Super League’s City Champs. In the words of Matt Edelman, Chief Commercial Officer of Super League Gaming, by including content from live experiences in live stream broadcasts, social videos and original shows, the company is creating content that is uniquely compelling to its audience.

“By celebrating our community in our content, we’re making it more exciting to join and follow Super League. This virtuous growth cycle is the defining quality of a next generation esports content network.”

Super League’s Primary Digital Properties

There are numerous digital properties owned by the company as noted recently in detail on the European Gaming portal. They include SuperLeagueTV, a branded channel on Twitch and YouTube featuring Super League’s live competitions, City Clubs and esports leagues, as well as original live and video-on-demand shows.

Among the shows are City Exhibitions, Spawn Point, Queue Dodgers, Patch Libs and Super League Weekly. In addition, Framerate is one of the fastest growing video gaming networks. It has channels on Instagram, Facebook and Tik Tog. You can also find content on InstagramTV and FacebookWatch.

Then there is Minehut, a vibrant Minecraft community in which players create their own Minecraft worlds where friends can share, socialize and play together. It includes Block Party and Minehut 101.

Source: https://europeangaming.eu/portal/latest-news/2019/08/08/52275/super-league-gaming-unites-proprietary-digital-properties-into-content-network-for-gamers-and-esports-fans/

About the author

Carol Kay

Carol Kay

Carol Kay is an American editor and writer living in California with a background in business and finance, health and fitness and popular culture. She is the author of numerous books and articles on a variety of subjects. She is dedicated to disseminating information of public import on the internet.

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